public void SaveGame() { SaveManager _instance = SaveManager.GetInstance(); SaveData[] savedDatas = _instance.GetData(); if (savedDatas.Length >= 0) { _instance.ClearData(); } SaveData newData = new SaveData(); newData.m_CharacterName = "Bob"; _instance.SetSelectedData(newData); }
public void ClearSaveData() { SaveManager.ClearData(); }