void Update() { //Debug.Log (IsGrounded()); /* * if (fpsController.m_CharacterController.velocity.y < -20) * { * Debug.Log(fpsController.m_CharacterController.velocity); * } */ /* * foreach (Collider coll in Overlap()) { * Debug.Log (coll.name); * } */ /* * if (PlayerConversations.conversationActive == true || playerStats.readingNote || playerStats.isPause) { * timeOfJump = Time.time; * } */ //fall damage (get the time of jump and the land and calculate if it is big //===========================================FALL DAMAGE if (enableFallDamage) { currentSpeed = fpsController.m_CharacterController.velocity.y; if (currentSpeed >= -1 && prevFrameSpeed <= -40) { //Debug.Log ("Cyrrent speed: " + currentSpeed); //Debug.Log ("Previous speed: " + prevFrameSpeed); Debug.Log("Cyrrent speed: " + currentSpeed); Debug.Log("Previous speed: " + prevFrameSpeed); //playerAudioAttack.Play (); DamagePlayer(); playerStats.playerHP += prevFrameSpeed * 1.8f; //Debug.Log ("apply fall damage" + prevFrameSpeed * 1.4f); } prevFrameSpeed = fpsController.m_CharacterController.velocity.y; } //===========================================FALL DAMAGE //input lmbPressed = false; rmbPressed = false; fPressed = false; qPressed = false; if (Input.GetButton("Fire1")) { if (!PlayerConversations.conversationActive && !SavePlayerStats.disableControlls) { lmbPressed = true; } } if (Input.GetButton("PickUp")) { if (!PlayerConversations.conversationActive && !SavePlayerStats.disableControlls) { fPressed = true; } } /* * if (Input.GetKey ("f")) { * fPressed = true; * } */ if (Input.GetButton("Fire2")) { if (!PlayerConversations.conversationActive && !SavePlayerStats.disableControlls) { rmbPressed = true; } } if (Input.GetKey("q")) { if (!PlayerConversations.conversationActive && !SavePlayerStats.disableControlls) { qPressed = true; } } if (pickUpInHands && Time.time >= pickUpNextTime) { if (Input.GetButton("PickUp")) { pickUp.DropObject(pickUpObject); pickUpNextTime = Time.time + 1; pickUpInHands = false; } } if (Input.GetButtonDown("ChangeWeapon")) //change ranged weapon { InventoryScript.SelectNextWeaponRanged(); } if (Input.GetKeyDown("p")) { InventoryScript.SelectBestWeapon(); } /* * if (Input.GetKeyDown ("o")) { * SceneManager.LoadScene ("World01"); * } * if (Input.GetKeyDown ("l")) { * SceneManager.LoadScene ("World02(Forest)"); * } */ //input if (!isDead) { //DEATH if (Mathf.Round(playerStats.playerHP) <= 0) { PlayerDies(); } //DEATH mainText.text = ""; if (playerStats.playerEXP > playerStats.playerCurrentEXP) { playerStats.StatsUpdate(); } //ranged attack if (playerStats.totalAmmo >= playerStats.ammoConsume) { //reload the gun if (Time.time > reloadRange && reloadedAmmo == false) { reloadedAmmo = true; playerStats.currAmmo = playerStats.totalWeaponAmmo; } //press R to reload (makes currammo 0 so the reload happens) if (Input.GetKeyDown(KeyCode.R)) { playerStats.currAmmo = 0; } if (playerStats.currAmmo <= 0 && reloadedAmmo == true && playerStats.totalWeaponAmmo > 0) { reloadedAmmo = false; reloadRange = Time.time + playerStats.reloadTime; reloadAudioSource.Play(); //play reload sound fpsWeapon.ReloadRecoil(); } if (rmbPressed == true) //check if pressed RMB { if (Time.time > reloadRange && reloadedAmmo == true) { if (playerStats.currAmmo > 0) { reloadRange = Time.time + playerStats.rangedAttackSpeed; Attack(true); } } } } //Interract if (lmbPressed == true) { if (!playerStats.isPause) { Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 15.0f)) { //Debug.Log (hit.collider.name); if (Time.time > newHit) //&& hit.collider.isTrigger == false) { //attack enemy! { newHit = Time.time + playerStats.playerHitRate; Attack(false); //ray, hit, false); } //dont pickup endlessly! use newHit time. if (newPickup < Time.time) { newPickup = Time.time + 0.3f; //picking up weapons if (hit.collider.tag == "PickUpObjects") { hit.collider.GetComponent <WeaponScript> ().PickUpWeapon(); saveManager.AddID(hit.collider.GetComponent <WeaponScript> ().iD); } if (hit.collider.tag == "Ammo") //when picking up ammo { playerStats.AmmoPickUp(hit.collider.GetComponent <Ammo> ().ammoAmount, hit.collider.gameObject); } if (hit.collider.tag == "MonsterSoul") //when picking up monster soul { playerStats.SoulPickUp(hit.collider.GetComponent <MonsterSoul> ().soulAmount, hit.collider.GetComponent <MonsterSoul> ().soulEXP, hit.collider.gameObject); } if (hit.collider.tag == "WeaponUpgrade") //when picking up ammo { playerStats.UpgradePickup(hit.collider.GetComponent <WeaponUpgradeItem> ().upgradeAmount, hit.collider.gameObject); } //when picking up armor if (hit.collider.tag == "Armor") { playerStats.ArmorPickUp(hit.collider.GetComponent <Armor> ().armorAmount, hit.collider.gameObject); } if (hit.collider.tag == "Note") //when picking up note { if (!playerStats.readingNote) { playerStats.NotePickUp(hit.collider.GetComponent <Notes> ().noteText, hit.collider.gameObject); } } if (hit.collider.tag == "Sign") { playerStats.ReadSign(hit.collider.GetComponent <PostSign>().signText); } } } } } } }
// Update is called once per frame void Update() { if (secondConvo && secondConvoStart && !DialogueManager.IsConversationActive) { if (playerStats != null && !playerStats.isPause && !playerStats.readingNote) { if (Input.GetButtonDown("Fire1")) { Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 10f)) { if (playerStats.playerHP > 0) { if (hit.collider.gameObject == gameObject) { DialogueManager.StartConversation(secondConvoName, player.transform, transform); } } } } } } if (!convoOnce && !DialogueManager.IsConversationActive) { if (playerStats != null && !playerStats.isPause && !playerStats.readingNote) { if (startThisConvo) { DialogueManager.StartConversation(convoName, player.transform, transform); startThisConvo = false; } if (Input.GetButtonDown("Fire1")) { Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 10f)) { if (hit.collider.gameObject == gameObject) { if (playerStats.playerHP > 0) { if (once) { convoOnce = true; } if (secondConvo) { secondConvoStart = true; } DialogueManager.StartConversation(convoName, player.transform, transform); if (once) { saveManager.AddID(iD); //Debug.Log("convo added " + iD); } } } } } } } }