public void ReturnToCheckPoint() { player.Reset(); player.gameObject.SetActive(true); SaveManager.ApplySave(); }
void Start() { SaveManager.ApplySave(); FadeTool.Instance.FadeIn(1f, null); }
public void ReturnToCheckPoint() { player.Reset(); player.gameObject.SetActive(true); SaveManager.ApplySave(); }
void Start() { SaveManager.ApplySave(); FadeTool.Instance.FadeIn(1f, null); }