void Update()
 {
     if (Input.GetKeyDown(KeyCode.Z))
     {
         SaveManager.ClearAllWins();
         Debug.Log("Wins cleared");
     }
     if (Input.GetKeyDown(KeyCode.X))
     {
         SaveManager.ClearWinTimes();
         Debug.Log("Win times cleared");
     }
     if (Input.GetKeyDown(KeyCode.C))
     {
         SaveManager.ClearAllGrids();
         Debug.Log("Grids cleared");
     }
 }