// Use this for initialization void Start() { splash_guide_uitxt = GameObject.Find("splash_guide_uitxt").GetComponent <UILabel>(); splash_bg = GameObject.Find("splash_bg").GetComponent <UISprite>(); StartCoroutine(Example()); SaveManager.CheckGlobalData(); NextProcess nextProcess = GameObject.Find("splash_bg").GetComponent <NextProcess>(); if (SaveManager.CheckCharacterData() == false) { nextProcess.playType = "newCharacterScene"; } else { nextProcess.playType = "loadPlayScene"; } }