void InitValues() { Data = GetComponent <GameData>(); Pause = GetComponent <Menus>(); Panels = GetComponent <LightningPanel>(); BuildingManager = GetComponent <BuildingManager>(); SaveManager = GetComponent <SaveManager>(); //Debug.Log(SaveManager); PollutionCoeficient = 25; PremiumConversionRate = 0.5f; MinimumPowerFlag = 100000f; DoubleMoneyCost = 10000; DoubleMoneyBought = false; Frames = 0; MoneyConversionRate = 0.05f; ConvertUnlocked = false; CleanGens = Data.CleanEnList; PollutionGens = Data.PollEnList; PollutionCleaners = Data.PollCleanerList; if (PlayerPrefs.GetInt("HasData") == 1) { SaveManager.Awake(); SaveManager.Load(); //Debug.Log("WE DID IT BOIS"); } else { Power = 50f; Money = 0f; Pollution = 0f; PremiumCurrency = 0; MaxPowerEarned = 0; } }