コード例 #1
0
ファイル: JiggleGame.cs プロジェクト: jdarc/jiglibx
        private void CreateScene3()
        {
            var chainBoxes = new List <BoxObject>();

            for (var i = 0; i < 25; i++)
            {
                var boxObject = new BoxObject(this, boxModel, Vector3.One, Matrix.Identity, new Vector3(i, 25 - i, 0));
                if (i == 0)
                {
                    boxObject.PhysicsBody.Immovable = true;
                }
                chainBoxes.Add(boxObject);
            }

            for (var i = 1; i < 25; i++)
            {
                var hingeJoint = new HingeJoint();
                hingeJoint.Initialise(chainBoxes[i - 1].PhysicsBody, chainBoxes[i].PhysicsBody, Vector3.Backward, new Vector3(0.5f, -0.5f, 0.0f), 0.5f, 90.0f, 90.0f, 0.0f, 0.2f);
                hingeJoint.EnableController();
                hingeJoint.EnableHinge();
            }

            foreach (var obj in chainBoxes)
            {
                Components.Add(obj);
            }
        }
コード例 #2
0
ファイル: XHingeJoint.cs プロジェクト: bondjames12/spheregame
 public XHingeJoint(ref XMain X, XActor actor1, XActor actor2, Vector3 HingeAxis, Vector3 Offset, float Width, float ForwardMax, float BackWardMax, float Sideways, float Damping)
     : base(ref X)
 {
     hinge = new HingeJoint();
     hinge.Initialise(actor1.PhysicsObject.PhysicsBody, actor2.PhysicsObject.PhysicsBody, HingeAxis, Offset, Width / 2, ForwardMax, BackWardMax, Sideways, Damping);
     hinge.EnableController();
     hinge.EnableHinge();
 }