コード例 #1
0
ファイル: Joints.cs プロジェクト: LinqToException/Splawft
        private void AddHingeJoint(HingeJoint joint)
        {
            if (!dumped.Add(joint))
            {
                return;
            }

            sb.AppendLine($@"--- !u!153 &{joint.GetInstanceID()}
ConfigurableJoint:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {{fileID: 0}}
  m_PrefabInternal: {{fileID: 0}}
  m_GameObject: {{fileID: {joint.gameObject.GetInstanceID()}}}
  m_ConnectedBody: {{fileID: {joint.connectedBody?.GetInstanceID() ?? 0}}}
  m_Anchor: {Stringify(joint.anchor)}
  m_Axis: {Stringify(joint.axis)}
  m_AutoConfigureConnectedAnchor: {(joint.autoConfigureConnectedAnchor ? 1 : 0)}
  m_ConnectedAnchor: {Stringify(joint.connectedAnchor)}
  m_UseSpring: {(joint.useSpring ? 1 : 0)}
  m_Spring:
    spring: {joint.spring.spring}
    damper: {joint.spring.damper}
    targetPosition: {joint.spring.targetPosition}
  m_UseMotor: {(joint.useMotor ? 1 : 0)}
  m_Motor:
    targetVelocity: {joint.motor.targetVelocity}
    force: {joint.motor.force}
    freeSpin: {(joint.motor.freeSpin ? 1 : 0)}
  m_UseLimits: {(joint.useLimits ? 1 : 0)}
  m_Limits:
    min: {joint.limits.min}
    max: {joint.limits.max}
    bounciness: {joint.limits.bounciness}
    bounceMinVelocity: {joint.limits.bounceMinVelocity}
    contactDistance: {joint.limits.contactDistance}
  m_BreakForce: {joint.breakForce}
  m_BreakTorque: {joint.breakTorque}
  m_EnableCollision: {(joint.enableCollision ? 1 : 0)}
  m_EnablePreprocessing: {(joint.enablePreprocessing ? 1 : 0)}
  m_MassScale: {joint.massScale}
  m_ConnectedMassScale: {joint.connectedMassScale}");
        }