コード例 #1
0
        public void BuildRagdoll(World world, JVector position)
        {
            // the torso
            var torso = new RigidBody(new BoxShape(1.5f, 3, 0.5f))
            {
                Position = position
            };

            // the head
            var head = new RigidBody(new SphereShape(0.5f))
            {
                Position = position + new JVector(0, 2.1f, 0)
            };

            // connect head and torso
            var headTorso = new PointPointDistance(head, torso,
                                                   position + new JVector(0, 1.6f, 0), position + new JVector(0, 1.5f, 0));

            var arm1 = new RigidBody(new CapsuleShape(0.8f, 0.2f))
            {
                Position = position + new JVector(1.0f, 0.75f, 0)
            };

            var arm2 = new RigidBody(new CapsuleShape(0.8f, 0.2f))
            {
                Position = position + new JVector(-1.0f, 0.75f, 0)
            };

            var lowerarm1 = new RigidBody(new CapsuleShape(0.6f, 0.2f))
            {
                Position = position + new JVector(1.0f, -0.45f, 0)
            };

            var lowerarm2 = new RigidBody(new CapsuleShape(0.6f, 0.2f))
            {
                Position = position + new JVector(-1.0f, -0.45f, 0)
            };

            var arm1torso = new PointOnPoint(arm1, torso, position + new JVector(0.9f, 1.4f, 0));
            var arm2torso = new PointOnPoint(arm2, torso, position + new JVector(-0.9f, 1.4f, 0));

            var arm1Hinge = new HingeJoint(world, arm1, lowerarm1, position + new JVector(1.0f, 0.05f, 0), JVector.Right);
            var arm2Hinge = new HingeJoint(world, arm2, lowerarm2, position + new JVector(-1.0f, 0.05f, 0), JVector.Right);

            var leg1 = new RigidBody(new CapsuleShape(1.0f, 0.3f))
            {
                Position = position + new JVector(-0.5f, -2.4f, 0)
            };

            var leg2 = new RigidBody(new CapsuleShape(1.0f, 0.3f))
            {
                Position = position + new JVector(0.5f, -2.4f, 0)
            };

            var leg1torso = new PointOnPoint(leg1, torso, position + new JVector(-0.5f, -1.6f, 0));
            var leg2torso = new PointOnPoint(leg2, torso, position + new JVector(+0.5f, -1.6f, 0));

            var lowerleg1 = new RigidBody(new CapsuleShape(0.8f, 0.3f))
            {
                Position = position + new JVector(-0.5f, -4.0f, 0)
            };

            var lowerleg2 = new RigidBody(new CapsuleShape(0.8f, 0.3f))
            {
                Position = position + new JVector(+0.5f, -4.0f, 0)
            };

            var leg1Hinge = new HingeJoint(world, leg1, lowerleg1, position + new JVector(-0.5f, -3.35f, 0), JVector.Right);
            var leg2Hinge = new HingeJoint(world, leg2, lowerleg2, position + new JVector(0.5f, -3.35f, 0), JVector.Right);

            lowerleg1.IsActive = false;
            lowerleg2.IsActive = false;
            leg1.IsActive      = false;
            leg2.IsActive      = false;
            head.IsActive      = false;
            torso.IsActive     = false;
            arm1.IsActive      = false;
            arm2.IsActive      = false;
            lowerarm1.IsActive = false;
            lowerarm2.IsActive = false;

            world.AddBody(head); world.AddBody(torso);
            world.AddBody(arm1); world.AddBody(arm2);
            world.AddBody(lowerarm1); world.AddBody(lowerarm2);
            world.AddBody(leg1); world.AddBody(leg2);
            world.AddBody(lowerleg1); world.AddBody(lowerleg2);

            arm1Hinge.Activate(); arm2Hinge.Activate();
            leg1Hinge.Activate(); leg2Hinge.Activate();

            world.AddConstraint(headTorso);
            world.AddConstraint(arm1torso);
            world.AddConstraint(arm2torso);
            world.AddConstraint(leg1torso);
            world.AddConstraint(leg2torso);
        }