private static void DrawHingeJoint(HingeJoint joint) { Vector3 target = GetAnchor(joint, JointBody.Target); Vector3 anchor = GetAnchor(joint, JointBody.Anchor); Vector3 center = target; Rigidbody rigidbody = joint.GetRigidbody(JointBody.Target); if (rigidbody != null) { center = rigidbody.SceneObject.Position; } Gizmos.Color = Color.White; Gizmos.DrawSphere(center, 0.05f); Gizmos.Color = Color.Yellow; Gizmos.DrawSphere(target, 0.05f); Gizmos.DrawSphere(anchor, 0.05f); Gizmos.Color = Color.Green; Gizmos.DrawLine(target, center); const float radius = 0.25f; const float height = 0.5f; if (joint.EnableLimit) { Gizmos.Transform = joint.SceneObject.WorldTransform; LimitAngularRange limit = joint.Limit; Action <float> drawLimitedArc = x => { Degree lower = MathEx.WrapAngle(limit.Lower); Degree upper = MathEx.WrapAngle(limit.Upper); lower = MathEx.Min(lower, upper); upper = MathEx.Max(upper, lower); // Arc zero to lower limit Gizmos.Color = Color.Red; Gizmos.DrawWireArc(Vector3.XAxis * x, Vector3.XAxis, radius, new Degree(0.0f), lower); // Arc lower to upper limit Degree validRange = upper - lower; Gizmos.Color = Color.Green; Gizmos.DrawWireArc(Vector3.XAxis * x, Vector3.XAxis, radius, lower, validRange); // Arc upper to full circle Degree remainingRange = new Degree(360) - upper; Gizmos.Color = Color.Red; Gizmos.DrawWireArc(Vector3.XAxis * x, Vector3.XAxis, radius, upper, remainingRange); }; drawLimitedArc(-height); drawLimitedArc(height); } else { Gizmos.Color = Color.Green; Gizmos.Transform = joint.SceneObject.WorldTransform; Gizmos.DrawWireDisc(Vector3.XAxis * -height, Vector3.XAxis, radius); Gizmos.DrawWireDisc(Vector3.XAxis * height, Vector3.XAxis, radius); } Vector3[] lineStartPoints = new Vector3[4]; lineStartPoints[0] = new Vector3(-height, radius, 0); lineStartPoints[1] = new Vector3(-height, -radius, 0); lineStartPoints[2] = new Vector3(-height, 0, radius); lineStartPoints[3] = new Vector3(-height, 0, -radius); Vector3[] lineEndPoints = new Vector3[4]; lineEndPoints[0] = new Vector3(height, radius, 0); lineEndPoints[1] = new Vector3(height, -radius, 0); lineEndPoints[2] = new Vector3(height, 0, radius); lineEndPoints[3] = new Vector3(height, 0, -radius); Gizmos.Color = Color.Green; for (int i = 0; i < 4; i++) { Gizmos.DrawLine(lineStartPoints[i], lineEndPoints[i]); } }