コード例 #1
0
 void OnTriggerEnter2D(UnityEngine.Collider2D Other)
 {
     if (Other.CompareTag("Player"))
     {
         Destroy(gameObject);
         Destroy(Other.gameObject);
         GamePlay.PlayerDieShowPanel();
         Time.timeScale = 1f;
     }
 }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        currentTime  -= 1 * Time.deltaTime;
        timeText.text = "TIME TO LIVE: " + currentTime.ToString("0");

        if (currentTime <= 0)
        {
            currentTime = 0;
            GamePlay.PlayerDieShowPanel();
        }
    }