コード例 #1
0
    private void HandleHit()
    {
        if (hitPoints <= 0)
        {
            return;
        }

        damage++;

        if (damage == hitPoints)
        {
            brickList.Remove(this);
            Destroy(this.gameObject);

            if (brickList.Count == 0)
            {
                _gameController.ShowWinScreen();
            }
            else if (powerUp != null)
            {
                GameObject pu = Instantiate(powerUpPickupPrefab, transform.position, Quaternion.identity);
                pu.GetComponent <PowerUpBehavior>().SetPowerUp(powerUp);
            }
        }
        else
        {
            _damageHandler.SetDamage(damage, hitPoints);
        }
    }