void OnTriggerEnter2D(UnityEngine.Collider2D Other) { if (Other.CompareTag("Player")) { Destroy(gameObject); Destroy(Other.gameObject); GamePlay.PlayerDieShowPanel(); Time.timeScale = 1f; } }
// Update is called once per frame void Update() { currentTime -= 1 * Time.deltaTime; timeText.text = "TIME TO LIVE: " + currentTime.ToString("0"); if (currentTime <= 0) { currentTime = 0; GamePlay.PlayerDieShowPanel(); } }