コード例 #1
0
    public void GetChoice()
    {
        string choiceName = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name;

        GameChoice selectedChoice = GameChoice.NONE;

        switch (choiceName)
        {
        case "Rock":
            selectedChoice = GameChoice.ROCK;
            break;

        case "Paper":
            selectedChoice = GameChoice.PAPER;
            break;

        case "scissors":
            selectedChoice = GameChoice.SCISSORS;
            break;
        }

        playController.SetChoice(selectedChoice);
        animationController.PlayerMadeChoice();
    }