コード例 #1
0
    public void BonusHandler(GameObject gameObject)
    {
        string        item  = this.gameObject.GetComponent <TextMesh>().text;
        int           index = gpc.GetBonusList().IndexOf(item);
        StringBuilder sb    = new StringBuilder(gpc.GetText());

        sb[index] = item.ToCharArray()[0];
        gpc.SetText(sb.ToString());

        List <string> pocket = gpc.GetPocket();

        pocket.Remove(item);
        gpc.SetPocket(pocket);
    }
コード例 #2
0
    private void OnTriggerEnter(Collider col)
    {
        GameObject gameObject    = col.gameObject;
        int        rnd           = Random.Range(1, 15);
        int        spaceYAxis    = gpc.GetSpaceYAxis();
        float      rndRangeStart = gpc.GetRndRangeStart();
        float      rndRangeEnd   = gpc.GetRndRangeEnd();

        if (rnd == 1)
        {
            List <string> list      = gpc.GetBonusList();
            int           index     = Random.Range(0, list.Count);
            string        character = list[index];
            bonusTextPrefab.GetComponent <TextMesh>().text = character;
            Destroy(gameObject);
            Instantiate(bonusTextPrefab, new Vector3(Random.Range(-3.12f, 3.12f), spaceYAxis + 2 + (player.transform.position.y * Random.Range(2f, 8f)), 0.6f), Quaternion.identity);
        }

        if (gameObject.name.StartsWith("Floor"))
        {
            if (rnd == 1)
            {
                Destroy(gameObject);
                Instantiate(superFloorPrefab, new Vector3(Random.Range(-3.12f, 3.12f), player.transform.position.y + (spaceYAxis + Random.Range(rndRangeStart, rndRangeEnd)), 0), Quaternion.identity);

                gpc.StartSpawnMonster(monsterPrefab);
            }
            else
            {
                gameObject.transform.position = new Vector3(Random.Range(-3.12f, 3.12f), player.transform.position.y + (spaceYAxis + Random.Range(rndRangeStart, rndRangeEnd)), 0);
            }
        }
        else if (gameObject.name.StartsWith("Super"))
        {
            if (rnd == 1)
            {
                gameObject.transform.position = new Vector3(Random.Range(-3.12f, 3.12f), player.transform.position.y + (spaceYAxis + Random.Range(rndRangeStart, rndRangeEnd)), 0);
            }
            else
            {
                Destroy(gameObject);
                Instantiate(floorPrefab, new Vector3(Random.Range(-3.12f, 3.12f), player.transform.position.y + (spaceYAxis + Random.Range(rndRangeStart, rndRangeEnd)), 0), Quaternion.identity);
            }
        }
        else if (gameObject.name.StartsWith("Bonus Text"))
        {
            gameObject.transform.position = new Vector3(Random.Range(-3.12f, 3.12f), player.transform.position.y + (spaceYAxis + 5 + Random.Range(rndRangeStart, rndRangeEnd)), 0.6f);
        }
        else if (gameObject.name.StartsWith("Monster"))
        {
            if (rnd == 1)
            {
                gameObject.transform.position = new Vector3(Random.Range(-3.12f, 3.12f), player.transform.position.y + (spaceYAxis + 3 + Random.Range(rndRangeStart, rndRangeEnd)), 0);
            }
            else
            {
                // gpc.SetMonsterCount(-1);
                gpc.StartSpawnMonster(monsterPrefab);
                Destroy(gameObject);
            }
        }
    }