private void Awake() { Debug.unityLogger.logEnabled = _isLogEnabled; //Few devices limit FPS by default, setting FPS to max possible Application.targetFrameRate = 300; //Assigning Dependencies _uIManager.Init(this); _gamePlayController.Init(this, _inputController.GetInput()); _cameraController.Init(_inputController.GetInput()); //Handler LevelCompleted += OnLevelCompleted; }