void OnTriggerEnter(Collider other) { if (other.tag == "Destroyer") { return; } Instantiate(shootPFX, other.transform.position, other.transform.rotation); if (other.tag == "Player") { Debug.Log("Game Over !!!"); Instantiate(collidePFX, other.transform.position, other.transform.rotation); gameController = gameControllerObject.GetComponent <GamePlayController>(); gameController.OnPlayerDestroy(); } gameController.AddScore(scoreValue); Destroy(other.gameObject); Destroy(gameObject); }