private void Awake()
    {
        Debug.unityLogger.logEnabled = _isLogEnabled;

        //Few devices limit FPS by default, setting FPS to max possible
        Application.targetFrameRate = 300;

        //Assigning Dependencies
        _uIManager.Init(this);
        _gamePlayController.Init(this, _inputController.GetInput());
        _cameraController.Init(_inputController.GetInput());

        //Handler
        LevelCompleted += OnLevelCompleted;
    }