static public void ServiceTermsOptIn(string[] requestedSdks) { Enhance.InitializeEnhance(); #if UNITY_EDITOR Debug.Log("[Enhance] ServiceTermsOptIn - runned in Unity Editor, nothing to do"); #elif UNITY_ANDROID FGLAndroidInternals.ServiceTermsOptIn(requestedSdks); #elif UNITY_IOS FGLiOSInternals.ServiceTermsOptIn(requestedSdks); #endif }