/** * Set interstitial completed callback * * @param onInterstitialCallback callback executed when an interstitial completes */ public static void SetInterstitialCallback(Action onInterstitialCallback) { if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null) { string newName = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue); GameObject callbackObject = new GameObject(newName); callbackObject.AddComponent <FGLEnhance_Callbacks>(); } FGLEnhance_Callbacks.OnInterstitialCallback = onInterstitialCallback; InitializeEnhance(); #if UNITY_EDITOR FGLEditorInternals.RequestInterstitialEvents(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_ANDROID FGLAndroidInternals.RequestInterstitialEvents(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_IOS FGLiOSInternals.RequestInterstitialEvents(FGLEnhance_Callbacks.CallbackObjectName); #endif }