///// PUBLIC ///// private static bool _IsSupported() { Enhance.InitializeEnhance(); #if UNITY_EDITOR return(FGLEditorInternals.IsPurchasingSupported()); #elif UNITY_ANDROID return(FGLAndroidInternals.IsPurchasingSupported()); #elif UNITY_IOS return(FGLiOSInternals.IsPurchasingSupported()); #else return(false); #endif }