/** * Check if a banner ad is ready * * @return true if an banner ad is ready, false if not */ public static bool IsBannerAdReady(string placement) { InitializeEnhance(); #if UNITY_EDITOR return(FGLEditorInternals.IsBannerAdReady(placement)); #elif UNITY_ANDROID return(FGLAndroidInternals.IsBannerAdReady(placement)); #elif UNITY_IOS return(FGLiOSInternals.IsBannerAdReady(placement)); #else return(false); #endif }