private static bool _IsItemOwned(string sku) { Enhance.InitializeEnhance(); #if UNITY_EDITOR return(FGLEditorInternals.IsItemOwned(sku)); #elif UNITY_ANDROID return(FGLAndroidInternals.IsItemOwned(sku)); #elif UNITY_IOS return(FGLiOSInternals.IsItemOwned(sku)); #else return(false); #endif }