コード例 #1
0
 void OnCollisionEnter2D(Collision2D collision2d)
 {
     if (this.invincibilityEndTime <= Time.time)
     {
         EnemyBullet enemyBullet = collision2d.rigidbody.GetComponent <EnemyBullet>();
         if (enemyBullet)
         {
             enemyBullet.HandleCollisionWithPlayer(this);
         }
         this.SustainDamage(1);
     }
 }