public void BeginPhase() { //Cycle through each enemies turn Debug.Log("Begin Bullets Phase"); for (int i = Bullets.Count - 1; i >= 0; i--) { EnemyBullet enemyBullet = Bullets[i]; enemyBullet.BeginPhase(); } }
public void BeginPhase() { //Cycle through each enemies turn Debug.Log("Begin Bullets Phase"); for (int i = Bullets.Count - 1; i >= 0; i--) { EnemyBullet enemyBullet = Bullets[i]; enemyBullet.BeginPhase(); } }