private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "enemy bullet") { EnemyBullet enemyBullet = collision.gameObject.GetComponent <EnemyBullet>(); if (!enemyBullet) { return; } enemyBullet.BulletDestroy(); PlayerDestroy(enemyBullet); } if (collision.gameObject.tag == "enemy") { PlayerDestroy(); } }