コード例 #1
0
 private void HandleShooting()
 {
     if (timeBtwLastShot <= 0)
     {
         Vector3 toPlayerDir = Player.instance.GetPosition() - transform.position;
         EnemyBullet.Create(transform.position, toPlayerDir.normalized);
         timeBtwLastShot = timeBtwShot;
     }
     else
     {
         timeBtwLastShot -= Time.deltaTime;
     }
 }