private void PlayerDestroy(EnemyBullet enemyBullet) { _playerHealth -= enemyBullet.GetBulletDamage(); PlayerHealth(); if (_playerHealth <= 0) { Destroy(gameObject); GameObject playerExplosion = Instantiate(_explosionParticle, transform.position, Quaternion.identity); playerExplosion.transform.parent = _root.transform; _audioController.PlaySound(_audioController._playerExplosionSFX); FindObjectOfType <GameController>().LoadOver(); } }