private void HandlePhysicsObjectEntered(PhysicsBody2D other) { if (!(other is EnemyBullet)) { return; } EnemyBullet enemyBullet = (EnemyBullet)other; enemyBullet.ForceDestroyBullet(); }
private void HandlePhysicsObjectEntered(PhysicsBody2D other) { if (!(other is EnemyBullet)) { return; } EnemyBullet enemyBullet = (EnemyBullet)other; enemyBullet.ForceDestroyBullet(); }