void Shoot() { GameObject enemyBulletGO = (GameObject)Instantiate(enemyBulletPrefab, enemyBulletSpawn.transform.position, enemyBulletSpawn.transform.rotation); EnemyBullet enemyBullet = enemyBulletGO.GetComponent <EnemyBullet>(); if (enemyBullet != null) { enemyBullet.EnemySeek(target); } }