public override int GetHashCode() { LuaAPI.lua_getref(luaEnv.L, luaReference); var pointer = LuaAPI.lua_topointer(luaEnv.L, -1); LuaAPI.lua_pop(luaEnv.L, 1); return pointer.ToInt32(); }
public LuaTable(int reference, LuaEnv luaenv) : base(reference, luaenv) { pointer = LuaAPI.lua_topointer(luaEnv.L, -1); }