Esempio n. 1
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        static int _m_ApplyModifiedProperties(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.UIPanel gen_to_be_invoked = (FairyGUI.UIPanel)translator.FastGetCSObj(L, 1);



                {
                    bool _sortingOrderChanged = LuaAPI.lua_toboolean(L, 2);
                    bool _fitScreenChanged    = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.ApplyModifiedProperties(_sortingOrderChanged, _fitScreenChanged);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 2
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        static int _m_CenterOn(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.Window gen_to_be_invoked = (FairyGUI.Window)translator.FastGetCSObj(L, 1);



                {
                    FairyGUI.GRoot _r         = (FairyGUI.GRoot)translator.GetObject(L, 2, typeof(FairyGUI.GRoot));
                    bool           _restraint = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.CenterOn(_r, _restraint);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 3
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        public bool __Gen_Delegate_Imp24(System.IntPtr p0, ref int p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);

            LuaAPI.lua_pushlightuserdata(L, p0);
            LuaAPI.xlua_pushinteger(L, p1);

            PCall(L, 2, 2, errFunc);

            p1 = LuaAPI.xlua_tointeger(L, errFunc + 2);

            bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
            LuaAPI.lua_settop(L, errFunc - 1);
            return(__gen_ret);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
Esempio n. 4
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        static int _m_TurnInput(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.GameInput __cl_gen_to_be_invoked = (xc.GameInput)translator.FastGetCSObj(L, 1);


            try {
                {
                    bool hv    = LuaAPI.lua_toboolean(L, 2);
                    bool hSide = LuaAPI.lua_toboolean(L, 3);
                    bool vSide = LuaAPI.lua_toboolean(L, 4);

                    __cl_gen_to_be_invoked.TurnInput(hv, hSide, vSide);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Esempio n. 5
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        static int _m_SetSortingOrder(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.UIPainter gen_to_be_invoked = (FairyGUI.UIPainter)translator.FastGetCSObj(L, 1);



                {
                    int  _value = LuaAPI.xlua_tointeger(L, 2);
                    bool _apply = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.SetSortingOrder(_value, _apply);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 6
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        static int _m_Unload(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1);



                {
                    bool _unloadAllLoadedObjects = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.Unload(
                        _unloadAllLoadedObjects);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 7
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        static int _m_Unload(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.NTexture gen_to_be_invoked = (FairyGUI.NTexture)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.Unload(  );



                    return(0);
                }
                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _destroyMaterials = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.Unload(
                        _destroyMaterials);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.NTexture.Unload!"));
        }
Esempio n. 8
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        static int _m_FromComponents_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    bool  _isNegative          = LuaAPI.lua_toboolean(L, 1);
                    short _exponent            = (short)LuaAPI.xlua_tointeger(L, 2);
                    ulong _significandHighBits = LuaAPI.lua_touint64(L, 3);
                    ulong _significandLowBits  = LuaAPI.lua_touint64(L, 4);

                    MongoDB.Bson.Decimal128 gen_ret = MongoDB.Bson.Decimal128.FromComponents(_isNegative, _exponent, _significandHighBits, _significandLowBits);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 9
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        static int _m_SetBoolValue(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.AnimatorComponent gen_to_be_invoked = (DCET.Model.AnimatorComponent)translator.FastGetCSObj(L, 1);



                {
                    string _name  = LuaAPI.lua_tostring(L, 2);
                    bool   _state = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.SetBoolValue(_name, _state);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 10
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        static int _m_AddMonoEnableOption(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            SkillBaseComponent __cl_gen_to_be_invoked = (SkillBaseComponent)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.MonoBehaviour kTarget = (UnityEngine.MonoBehaviour)translator.GetObject(L, 2, typeof(UnityEngine.MonoBehaviour));
                    bool  bEnable    = LuaAPI.lua_toboolean(L, 3);
                    float fDelayTime = (float)LuaAPI.lua_tonumber(L, 4);

                    __cl_gen_to_be_invoked.AddMonoEnableOption(kTarget, bEnable, fDelayTime);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_Evaluate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.GearDisplay2 gen_to_be_invoked = (FairyGUI.GearDisplay2)translator.FastGetCSObj(L, 1);



                {
                    bool _connected = LuaAPI.lua_toboolean(L, 2);

                    bool gen_ret = gen_to_be_invoked.Evaluate(_connected);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 12
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        static int _m_SetScrollPane(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.GScrollBar gen_to_be_invoked = (FairyGUI.GScrollBar)translator.FastGetCSObj(L, 1);



                {
                    FairyGUI.ScrollPane _target = (FairyGUI.ScrollPane)translator.GetObject(L, 2, typeof(FairyGUI.ScrollPane));
                    bool _vertical = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.SetScrollPane(_target, _vertical);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_DiscardContents(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.RenderTexture __cl_gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 1)
                {
                    __cl_gen_to_be_invoked.DiscardContents(  );



                    return(0);
                }
                if (__gen_param_count == 3 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    bool discardColor = LuaAPI.lua_toboolean(L, 2);
                    bool discardDepth = LuaAPI.lua_toboolean(L, 3);

                    __cl_gen_to_be_invoked.DiscardContents(discardColor, discardDepth);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.DiscardContents!"));
        }
Esempio n. 14
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        static int _m_BindAudio(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.GameObject bind_node = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
                    string res_path = LuaAPI.lua_tostring(L, 3);
                    bool   is_loop  = LuaAPI.lua_toboolean(L, 4);

                    __cl_gen_to_be_invoked.BindAudio(bind_node, res_path, is_loop);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Esempio n. 15
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        static int _m_ClearConnections(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                PF.GraphNode gen_to_be_invoked = (PF.GraphNode)translator.FastGetCSObj(L, 1);



                {
                    bool _alsoReverse = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.ClearConnections(
                        _alsoReverse);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 16
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        static int _m_Cull(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.MaskableGraphic gen_to_be_invoked = (UnityEngine.UI.MaskableGraphic)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Rect _clipRect; translator.Get(L, 2, out _clipRect);
                    bool             _validRect = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.Cull(_clipRect, _validRect);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetDirection(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.Slider gen_to_be_invoked = (UnityEngine.UI.Slider)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.UI.Slider.Direction _direction; translator.Get(L, 2, out _direction);
                    bool _includeRectLayouts = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.SetDirection(_direction, _includeRectLayouts);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_CreateExternalTexture_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    int _width = LuaAPI.xlua_tointeger(L, 1);
                    UnityEngine.TextureFormat _format; translator.Get(L, 2, out _format);
                    bool          _mipmap    = LuaAPI.lua_toboolean(L, 3);
                    System.IntPtr _nativeTex = LuaAPI.lua_touserdata(L, 4);

                    var gen_ret = UnityEngine.Cubemap.CreateExternalTexture(_width, _format, _mipmap, _nativeTex);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 19
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        static int _m_SetBoundsChangedFlag(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.GGroup gen_to_be_invoked = (FairyGUI.GGroup)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _childSizeChanged = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.SetBoundsChangedFlag(
                        _childSizeChanged);



                    return(0);
                }
                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.SetBoundsChangedFlag(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.GGroup.SetBoundsChangedFlag!"));
        }
        static int _m_OnPause(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                BehaviorDesigner.Runtime.Tasks.HotfixConditional gen_to_be_invoked = (BehaviorDesigner.Runtime.Tasks.HotfixConditional)translator.FastGetCSObj(L, 1);



                {
                    bool _paused = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.OnPause(
                        _paused);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 21
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        static int _m_Start_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    string _deviceName = LuaAPI.lua_tostring(L, 1);
                    bool   _loop       = LuaAPI.lua_toboolean(L, 2);
                    int    _lengthSec  = LuaAPI.xlua_tointeger(L, 3);
                    int    _frequency  = LuaAPI.xlua_tointeger(L, 4);

                    UnityEngine.AudioClip gen_ret = UnityEngine.Microphone.Start(_deviceName, _loop, _lengthSec, _frequency);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetResolution_xlua_st_(RealStatePtr L)
        {
            try {
                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    int  width      = LuaAPI.xlua_tointeger(L, 1);
                    int  height     = LuaAPI.xlua_tointeger(L, 2);
                    bool fullscreen = LuaAPI.lua_toboolean(L, 3);

                    UnityEngine.Screen.SetResolution(width, height, fullscreen);



                    return(0);
                }
                if (__gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int  width                = LuaAPI.xlua_tointeger(L, 1);
                    int  height               = LuaAPI.xlua_tointeger(L, 2);
                    bool fullscreen           = LuaAPI.lua_toboolean(L, 3);
                    int  preferredRefreshRate = LuaAPI.xlua_tointeger(L, 4);

                    UnityEngine.Screen.SetResolution(width, height, fullscreen, preferredRefreshRate);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Screen.SetResolution!"));
        }
Esempio n. 23
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        static int _m_SetActorScale_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    Actor actor      = (Actor)translator.GetObject(L, 1, typeof(Actor));
                    float modelScale = (float)LuaAPI.lua_tonumber(L, 2);
                    UnityEngine.Vector2 modelOffset; translator.Get(L, 3, out modelOffset);
                    bool             isPlayer       = LuaAPI.lua_toboolean(L, 4);
                    UIPreviewTexture previewTexture = (UIPreviewTexture)translator.GetObject(L, 5, typeof(UIPreviewTexture));

                    xc.ModelHelper.SetActorScale(actor, modelScale, modelOffset, isPlayer, previewTexture);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Esempio n. 24
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        static int _m_AddFriend(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.FriendsManager __cl_gen_to_be_invoked = (xc.FriendsManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    xc.FriendType  type; translator.Get(L, 2, out type);
                    xc.FriendsInfo friend = (xc.FriendsInfo)translator.GetObject(L, 3, typeof(xc.FriendsInfo));
                    bool           isInit = LuaAPI.lua_toboolean(L, 4);

                    __cl_gen_to_be_invoked.AddFriend(type, friend, isInit);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Esempio n. 25
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        static int _m_GetAssetBundleDependencies_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    string _assetBundleName = LuaAPI.lua_tostring(L, 1);
                    bool   _recursive       = LuaAPI.lua_toboolean(L, 2);

                    string[] gen_ret = DCETRuntime.AssetDatabaseHelper.GetAssetBundleDependencies(
                        _assetBundleName,
                        _recursive);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_Enable(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.LongPressGesture gen_to_be_invoked = (FairyGUI.LongPressGesture)translator.FastGetCSObj(L, 1);



                {
                    bool _value = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.Enable(
                        _value);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 27
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        static int _m_DestroyImmediate_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 1 && translator.Assignable <UnityEngine.Object>(L, 1))
                {
                    UnityEngine.Object obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));

                    UnityEngine.Object.DestroyImmediate(obj);



                    return(0);
                }
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Object>(L, 1) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    UnityEngine.Object obj     = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    bool allowDestroyingAssets = LuaAPI.lua_toboolean(L, 2);

                    UnityEngine.Object.DestroyImmediate(obj, allowDestroyingAssets);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.DestroyImmediate!"));
        }
Esempio n. 28
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        static int _m_SetPaused(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.GTweener gen_to_be_invoked = (FairyGUI.GTweener)translator.FastGetCSObj(L, 1);



                {
                    bool _paused = LuaAPI.lua_toboolean(L, 2);

                    FairyGUI.GTweener gen_ret = gen_to_be_invoked.SetPaused(_paused);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 29
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        public bool __Gen_Delegate_Imp27(object p0, object p1, object p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
            ObjectTranslator translator = luaEnv.translator;
            translator.PushAny(L, p0);
            translator.PushAny(L, p1);
            translator.PushAny(L, p2);

            PCall(L, 3, 1, errFunc);


            bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
            LuaAPI.lua_settop(L, errFunc - 1);
            return(__gen_ret);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
Esempio n. 30
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        static int _m_SetHumanoidBodyPartActive(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.AvatarMask gen_to_be_invoked = (UnityEngine.AvatarMask)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.AvatarMaskBodyPart _index; translator.Get(L, 2, out _index);
                    bool _value = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.SetHumanoidBodyPartActive(_index, _value);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }