public bool __Gen_Delegate_Imp1(UnityEngine.Ray p0, out UnityEngine.RaycastHit p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushUnityEngineRay(L, p0); PCall(L, 1, 2, errFunc); translator.Get(L, errFunc + 2, out p1); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public UnityEngine.Vector3 __Gen_Delegate_Imp14(object p0, UnityEngine.Vector3 p1, UnityEngine.Vector3 p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); translator.PushUnityEngineVector3(L, p1); translator.PushUnityEngineVector3(L, p2); PCall(L, 3, 1, errFunc); UnityEngine.Vector3 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public UnityEngine.GameObject __Gen_Delegate_Imp19(IFramework.Hotfix.Lua.StructTest p0, int p1, object p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); translator.PushAny(L, p2); PCall(L, 3, 1, errFunc); UnityEngine.GameObject __gen_ret = (UnityEngine.GameObject)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.GameObject)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public Unity.Rendering.MeshInstanceRenderer __Gen_Delegate_Imp10(object p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); translator.PushAny(L, p1); PCall(L, 2, 1, errFunc); Unity.Rendering.MeshInstanceRenderer __gen_ret; translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public int __Gen_Delegate_Imp9(int p0, string p1, out Tutorial.CSCallLua.DClass p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 2, errFunc); p2 = (Tutorial.CSCallLua.DClass)translator.GetObject(L, errFunc + 2, typeof(Tutorial.CSCallLua.DClass)); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public XLuaTest.MyEnum __Gen_Delegate_Imp22(object p0, XLuaTest.MyEnum p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); translator.PushXLuaTestMyEnum(L, p1); PCall(L, 2, 1, errFunc); XLuaTest.MyEnum __gen_ret; translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public bool __Gen_Delegate_Imp17(System.IntPtr p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushlightuserdata(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public System.Collections.Generic.List <byte> __Gen_Delegate_Imp3(int p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 1, errFunc); System.Collections.Generic.List <byte> __gen_ret = (System.Collections.Generic.List <byte>)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List <byte>)); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public XLua.LuaBase __Gen_Delegate_Imp11(int p0, XLua.LuaEnv p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); PCall(L, 2, 1, errFunc); XLua.LuaBase __gen_ret = (XLua.LuaBase)translator.GetObject(L, errFunc + 1, typeof(XLua.LuaBase)); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public bool __Gen_Delegate_Imp0(BubbleScript p0, float p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushnumber(L, p1); PCall(L, 2, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public string __Gen_Delegate_Imp40(int p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void __Gen_Delegate_Imp36(object p0, XLuaFramework.DisType p1, object p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); translator.PushXLuaFrameworkDisType(L, p1); translator.PushAny(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void __Gen_Delegate_Imp13(SkillBridge.Message.Result p0, string p1, SkillBridge.Message.NCharacterInfo p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushSkillBridgeMessageResult(L, p0); LuaAPI.lua_pushstring(L, p1); translator.Push(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public System.Collections.IEnumerator __Gen_Delegate_Imp35(object p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); translator.PushAny(L, p1); PCall(L, 2, 1, errFunc); System.Collections.IEnumerator __gen_ret = (System.Collections.IEnumerator)translator.GetObject(L, errFunc + 1, typeof(System.Collections.IEnumerator)); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void __Gen_Delegate_Imp18(string p0, string p1, UnityEngine.LogType p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushstring(L, p1); translator.Push(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void __Gen_Delegate_Imp16(float p0, float p1, float p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); LuaAPI.lua_pushnumber(L, p1); LuaAPI.lua_pushnumber(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public UnityMMO.SceneObjectType __Gen_Delegate_Imp53(object p0, long p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); LuaAPI.lua_pushint64(L, p1); PCall(L, 2, 1, errFunc); UnityMMO.SceneObjectType __gen_ret; translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public int __Gen_Delegate_Imp45(object p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); translator.PushAny(L, p1); PCall(L, 2, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public double __Gen_Delegate_Imp4(double p0, double p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); LuaAPI.lua_pushnumber(L, p1); PCall(L, 2, 1, errFunc); double __gen_ret = LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
//no boxing version set public void Set <TKey, TValue>(TKey key, TValue value) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif var L = luaEnv.L; int oldTop = LuaAPI.lua_gettop(L); var translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); translator.PushByType(L, key); translator.PushByType(L, value); if (0 != LuaAPI.xlua_psettable(L, -3)) { luaEnv.ThrowExceptionFromError(oldTop); } LuaAPI.lua_settop(L, oldTop); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void __Gen_Delegate_Imp3(XLua.LuaTable p0, int p1, object p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); translator.PushAny(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public byte[] __Gen_Delegate_Imp27(ref string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 2, errFunc); p0 = LuaAPI.lua_tostring(L, errFunc + 2); byte[] __gen_ret = LuaAPI.lua_tobytes(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void Action <T1, T2>(T1 a1, T2 a2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif var L = luaEnv.L; var translator = luaEnv.translator; int oldTop = LuaAPI.lua_gettop(L); int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); translator.PushByType(L, a1); translator.PushByType(L, a2); int error = LuaAPI.lua_pcall(L, 2, 0, errFunc); if (error != 0) { luaEnv.ThrowExceptionFromError(oldTop); } LuaAPI.lua_settop(L, oldTop); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public UnityEngine.Component __Gen_Delegate_Imp21(object p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); translator.PushAny(L, p1); PCall(L, 2, 1, errFunc); UnityEngine.Component __gen_ret = (UnityEngine.Component)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Component)); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void __Gen_Delegate_Imp12(object p0, Game.LoggerHelper.LOG_TYPE p1, object p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); translator.Push(L, p1); translator.PushAny(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void __Gen_Delegate_Imp6(ushort p0, ushort p1, byte[] p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.lua_pushstring(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public InvokeLua.ICalc __Gen_Delegate_Imp5(int p0, string[] p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int err_func = LuaAPI.load_error_func(L, errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushinteger(L, p0); if (p1 != null) { for (int __gen_i = 0; __gen_i < p1.Length; ++__gen_i) { LuaAPI.lua_pushstring(L, p1[__gen_i]); } } ; int __gen_error = LuaAPI.lua_pcall(L, 1 + (p1 == null ? 0 : p1.Length), 1, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } InvokeLua.ICalc __gen_ret = (InvokeLua.ICalc)translator.GetObject(L, err_func + 1, typeof(InvokeLua.ICalc)); LuaAPI.lua_settop(L, err_func - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public TResult Func <T1, T2, TResult>(T1 a1, T2 a2) { #if THREAD_SAFT || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif var L = luaEnv.L; var translator = luaEnv.translator; int oldTop = LuaAPI.lua_gettop(L); int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); translator.PushByType(L, a1); translator.PushByType(L, a2); int error = LuaAPI.lua_pcall(L, 2, 1, errFunc); if (error != 0) { luaEnv.ThrowExceptionFromError(oldTop); } TResult ret; try { translator.Get(L, -1, out ret); } catch (Exception e) { throw e; } finally { LuaAPI.lua_settop(L, oldTop); } return(ret); #if THREAD_SAFT || HOTFIX_ENABLE } #endif }
public void ForEach <TKey, TValue>(Func <TKey, TValue, bool> action) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif var L = luaEnv.L; var translator = luaEnv.translator; int oldTop = LuaAPI.lua_gettop(L); try { LuaAPI.lua_getref(L, luaReference); LuaAPI.lua_pushnil(L); while (LuaAPI.lua_next(L, -2) != 0) { if (translator.Assignable <TKey>(L, -2)) { TKey key; TValue val; translator.Get(L, -2, out key); translator.Get(L, -1, out val); if (action(key, val)) { break; } } LuaAPI.lua_pop(L, 1); } } finally { LuaAPI.lua_settop(L, oldTop); } #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
// no boxing version get public void RawGet <TKey, TValue>(TKey key, out TValue value) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif var L = luaEnv.L; var translator = luaEnv.translator; int oldTop = LuaAPI.lua_gettop(L); LuaAPI.lua_getref(L, luaReference); translator.PushByType(L, key); LuaAPI.lua_rawget(L, -2); LuaTypes lua_type = LuaAPI.lua_type(L, -1); Type type_of_value = typeof(TValue); if (lua_type == LuaTypes.LUA_TNIL && type_of_value.IsValueType()) { throw new InvalidCastException("can not assign nil to " + type_of_value.GetFriendlyName()); } try { translator.Get(L, -1, out value); } catch (Exception e) { throw e; } finally { LuaAPI.lua_settop(L, oldTop); } #if THREAD_SAFE || HOTFIX_ENABLE } #endif }