static int _m_SetDouble(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LitJson.IJsonWrapper gen_to_be_invoked = (LitJson.IJsonWrapper)translator.FastGetCSObj(L, 1); { double _val = LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetDouble(_val); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetSizeWithCurrentAnchors(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform __cl_gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); try { { UnityEngine.RectTransform.Axis axis; translator.Get(L, 2, out axis); float size = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.SetSizeWithCurrentAnchors(axis, size); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Invoke(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.MonoBehaviour __cl_gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1); try { { string methodName = LuaAPI.lua_tostring(L, 2); float time = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.Invoke(methodName, time); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SampleAnimation(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimationClip __cl_gen_to_be_invoked = (UnityEngine.AnimationClip)translator.FastGetCSObj(L, 1); try { { UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); float time = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.SampleAnimation(go, time); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_LerpUnclamped_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { UnityEngine.Vector4 a; translator.Get(L, 1, out a); UnityEngine.Vector4 b; translator.Get(L, 2, out b); float t = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector4 __cl_gen_ret = UnityEngine.Vector4.LerpUnclamped(a, b, t); translator.PushUnityEngineVector4(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetDisplayPerc(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GScrollBar gen_to_be_invoked = (FairyGUI.GScrollBar)translator.FastGetCSObj(L, 1); { float _value = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetDisplayPerc(_value); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int Lerp_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { UnityEngine.Vector4 from; translator.Get(L, 1, out from); UnityEngine.Vector4 to; translator.Get(L, 2, out to); float t = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector4 __cl_gen_ret = UnityEngine.Vector4.Lerp(from, to, t); translator.PushUnityEngineVector4(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Quaternion _a; translator.Get(L, 1, out _a); UnityEngine.Quaternion _b; translator.Get(L, 2, out _b); float _t = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Quaternion gen_ret = UnityEngine.Quaternion.SlerpUnclamped(_a, _b, _t); translator.PushUnityEngineQuaternion(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_MoveTowards_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector2 _current; translator.Get(L, 1, out _current); UnityEngine.Vector2 _target; translator.Get(L, 2, out _target); float _maxDistanceDelta = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.MoveTowards(_current, _target, _maxDistanceDelta); translator.PushUnityEngineVector2(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Casinos.LuaMgr gen_to_be_invoked = (Casinos.LuaMgr)translator.FastGetCSObj(L, 1); { float _elapsed_tm = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.Update(_elapsed_tm); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_LogicUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); JW.Framework.Network.NetConnector __cl_gen_to_be_invoked = (JW.Framework.Network.NetConnector)translator.FastGetCSObj(L, 1); { float deltaTime = (float)LuaAPI.lua_tonumber(L, 2); __cl_gen_to_be_invoked.LogicUpdate(deltaTime); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_WriteFloat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.IO.BinaryWriter gen_to_be_invoked = (System.IO.BinaryWriter)translator.FastGetCSObj(L, 1); { float _value = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.WriteFloat(_value); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Maria.Controller __cl_gen_to_be_invoked = (Maria.Controller)translator.FastGetCSObj(L, 1); { float delta = (float)LuaAPI.lua_tonumber(L, 2); __cl_gen_to_be_invoked.Update(delta); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Begin_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); float duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 pos; translator.Get(L, 3, out pos); xc.ui.ugui.TweenAnchoredPosition __cl_gen_ret = xc.ui.ugui.TweenAnchoredPosition.Begin(go, duration, pos); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GProgressBar gen_to_be_invoked = (FairyGUI.GProgressBar)translator.FastGetCSObj(L, 1); { double _newValue = LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.Update(_newValue); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Constant_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { float _timeStart = (float)LuaAPI.lua_tonumber(L, 1); float _timeEnd = (float)LuaAPI.lua_tonumber(L, 2); float _value = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.AnimationCurve gen_ret = UnityEngine.AnimationCurve.Constant(_timeStart, _timeEnd, _value); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Lerp_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Color32 _a; translator.Get(L, 1, out _a); UnityEngine.Color32 _b; translator.Get(L, 2, out _b); float _t = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = UnityEngine.Color32.Lerp(_a, _b, _t); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Advance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.IAnimationGear gen_to_be_invoked = (FairyGUI.IAnimationGear)translator.FastGetCSObj(L, 1); { float _time = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.Advance(_time); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_WriteDouble(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); MongoDB.Bson.IO.BsonStreamAdapter gen_to_be_invoked = (MongoDB.Bson.IO.BsonStreamAdapter)translator.FastGetCSObj(L, 1); { double _value = LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.WriteDouble(_value); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_RotateTowards_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { UnityEngine.Quaternion from; translator.Get(L, 1, out from); UnityEngine.Quaternion to; translator.Get(L, 2, out to); float maxDegreesDelta = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Quaternion __cl_gen_ret = UnityEngine.Quaternion.RotateTowards(from, to, maxDegreesDelta); translator.PushUnityEngineQuaternion(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetPosition_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Transform _transform = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform)); float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); XLuaFramework.UIHelper.SetPosition(_transform, _x, _y, _z); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetSpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); TestForLuaChangeAtRuntime gen_to_be_invoked = (TestForLuaChangeAtRuntime)translator.FastGetCSObj(L, 1); { float __speed = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetSpeed(__speed); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int FloatParamMethod(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); XLuaTest.NoGc __cl_gen_to_be_invoked = (XLuaTest.NoGc)translator.FastGetCSObj(L, 1); try { { float p = (float)LuaAPI.lua_tonumber(L, 2); float __cl_gen_ret = __cl_gen_to_be_invoked.FloatParamMethod(p); LuaAPI.lua_pushnumber(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Casinos.ParseStreamingAssetsDataInfo gen_to_be_invoked = (Casinos.ParseStreamingAssetsDataInfo)translator.FastGetCSObj(L, 1); { float _tm = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.update(_tm); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_MoveTowards_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { UnityEngine.Vector4 current; translator.Get(L, 1, out current); UnityEngine.Vector4 target; translator.Get(L, 2, out target); float maxDistanceDelta = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector4 __cl_gen_ret = UnityEngine.Vector4.MoveTowards(current, target, maxDistanceDelta); translator.PushUnityEngineVector4(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 6 && translator.Assignable <FairyGUI.PixelHitTestData>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { FairyGUI.PixelHitTestData _data = (FairyGUI.PixelHitTestData)translator.GetObject(L, 2, typeof(FairyGUI.PixelHitTestData)); int _offsetX = LuaAPI.xlua_tointeger(L, 3); int _offsetY = LuaAPI.xlua_tointeger(L, 4); float _sourceWidth = (float)LuaAPI.lua_tonumber(L, 5); float _sourceHeight = (float)LuaAPI.lua_tonumber(L, 6); FairyGUI.PixelHitTest gen_ret = new FairyGUI.PixelHitTest(_data, _offsetX, _offsetY, _sourceWidth, _sourceHeight); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.PixelHitTest constructor!")); }
static int _m_SetBlendShapeWeight(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SkinnedMeshRenderer __cl_gen_to_be_invoked = (UnityEngine.SkinnedMeshRenderer)translator.FastGetCSObj(L, 1); try { { int index = LuaAPI.xlua_tointeger(L, 2); float value = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.SetBlendShapeWeight(index, value); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Begin_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); float duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Quaternion rot; translator.Get(L, 3, out rot); TweenRotation __cl_gen_ret = TweenRotation.Begin(go, duration, rot); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public double __Gen_Delegate_Imp12(double p0, double p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); LuaAPI.lua_pushnumber(L, p1); PCall(L, 2, 1, errFunc); double __gen_ret = LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
static int _m_StartWithArg_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Action <object> _onTimerWithArgCallback = translator.GetDelegate <System.Action <object> >(L, 1); float _time = (float)LuaAPI.lua_tonumber(L, 2); float _repeatRate = (float)LuaAPI.lua_tonumber(L, 3); object _arg = translator.GetObject(L, 4, typeof(object)); TimerSystem.StartWithArg(_onTimerWithArgCallback, _time, _repeatRate, _arg); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }