static int UnLoadGameAssetBundles(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager"); obj.UnLoadGameAssetBundles(); return(0); }