static int ClearBundles(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
     obj.ClearBundles();
     return(0);
 }