static int PreLoad(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(SimpleFramework.Manager.ResourceManager), typeof(string[])))
        {
            SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
            string[] objs0 = LuaScriptMgr.GetArrayString(L, 2);
            obj.PreLoad(objs0);
            return(0);
        }
        else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(SimpleFramework.Manager.ResourceManager), typeof(string)))
        {
            SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
            string arg0 = LuaScriptMgr.GetString(L, 2);
            obj.PreLoad(arg0);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: SimpleFramework.Manager.ResourceManager.PreLoad");
        }

        return(0);
    }