LoadAssetBundle() private méthode

载入AssetBundle
private LoadAssetBundle ( string abname ) : AssetBundle
abname string
Résultat UnityEngine.AssetBundle
    static int LoadAssetBundle(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
        string      arg0 = LuaScriptMgr.GetLuaString(L, 2);
        AssetBundle o    = obj.LoadAssetBundle(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }