private LoadAssetBundle ( string abname ) : |
||
abname | string | |
Résultat |
static int LoadAssetBundle(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); AssetBundle o = obj.LoadAssetBundle(arg0); LuaScriptMgr.Push(L, o); return(1); }