public LoadAsset ( string abname, string assetname ) : |
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abname | string | |
assetname | string | |
Résultat |
static int LoadAsset(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 3) { SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); GameObject o = obj.LoadAsset(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); } else if (count == 4) { SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); LuaFunction arg2 = LuaScriptMgr.GetLuaFunction(L, 4); obj.LoadAsset(arg0, arg1, arg2); return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: SimpleFramework.Manager.ResourceManager.LoadAsset"); } return(0); }
static int LoadAsset(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); LuaFunction arg2 = LuaScriptMgr.GetLuaFunction(L, 4); obj.LoadAsset(arg0, arg1, arg2); return(0); }