LoadAsset() public méthode

载入素材
public LoadAsset ( string abname, string assetname ) : GameObject
abname string
assetname string
Résultat UnityEngine.GameObject
Exemple #1
0
    static int LoadAsset(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 3)
        {
            SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
            string     arg0 = LuaScriptMgr.GetLuaString(L, 2);
            string     arg1 = LuaScriptMgr.GetLuaString(L, 3);
            GameObject o    = obj.LoadAsset(arg0, arg1);
            LuaScriptMgr.Push(L, o);
            return(1);
        }
        else if (count == 4)
        {
            SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
            string      arg0 = LuaScriptMgr.GetLuaString(L, 2);
            string      arg1 = LuaScriptMgr.GetLuaString(L, 3);
            LuaFunction arg2 = LuaScriptMgr.GetLuaFunction(L, 4);
            obj.LoadAsset(arg0, arg1, arg2);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: SimpleFramework.Manager.ResourceManager.LoadAsset");
        }

        return(0);
    }
Exemple #2
0
    static int LoadAsset(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
        string      arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string      arg1 = LuaScriptMgr.GetLuaString(L, 3);
        LuaFunction arg2 = LuaScriptMgr.GetLuaFunction(L, 4);

        obj.LoadAsset(arg0, arg1, arg2);
        return(0);
    }