Exemple #1
0
    static int LoadAsset(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 3)
        {
            SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
            string     arg0 = LuaScriptMgr.GetLuaString(L, 2);
            string     arg1 = LuaScriptMgr.GetLuaString(L, 3);
            GameObject o    = obj.LoadAsset(arg0, arg1);
            LuaScriptMgr.Push(L, o);
            return(1);
        }
        else if (count == 4)
        {
            SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
            string      arg0 = LuaScriptMgr.GetLuaString(L, 2);
            string      arg1 = LuaScriptMgr.GetLuaString(L, 3);
            LuaFunction arg2 = LuaScriptMgr.GetLuaFunction(L, 4);
            obj.LoadAsset(arg0, arg1, arg2);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: SimpleFramework.Manager.ResourceManager.LoadAsset");
        }

        return(0);
    }
Exemple #2
0
 static int GetResManager(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 0);
     SimpleFramework.Manager.ResourceManager o = SimpleFramework.LuaHelper.GetResManager();
     LuaScriptMgr.Push(L, o);
     return(1);
 }
Exemple #3
0
 static int Initialize(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
     obj.Initialize();
     return(0);
 }
 static int UnLoadGameAssetBundles(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
     obj.UnLoadGameAssetBundles();
     return(0);
 }
    static int PreLoad(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(SimpleFramework.Manager.ResourceManager), typeof(string[])))
        {
            SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
            string[] objs0 = LuaScriptMgr.GetArrayString(L, 2);
            obj.PreLoad(objs0);
            return(0);
        }
        else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(SimpleFramework.Manager.ResourceManager), typeof(string)))
        {
            SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
            string arg0 = LuaScriptMgr.GetString(L, 2);
            obj.PreLoad(arg0);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: SimpleFramework.Manager.ResourceManager.PreLoad");
        }

        return(0);
    }
Exemple #6
0
    static int LoadSceneAssetBundle(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
        string      arg0 = LuaScriptMgr.GetLuaString(L, 2);
        AssetBundle o    = obj.LoadSceneAssetBundle(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Exemple #7
0
    static int LoadAsset(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
        string      arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string      arg1 = LuaScriptMgr.GetLuaString(L, 3);
        LuaFunction arg2 = LuaScriptMgr.GetLuaFunction(L, 4);

        obj.LoadAsset(arg0, arg1, arg2);
        return(0);
    }
    static int Debug_Search_Path(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
        string arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string arg1 = LuaScriptMgr.GetLuaString(L, 3);
        string o    = obj.Debug_Search_Path(arg0, arg1);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
    public static void UnLoadAssetBundle(string szAssetBundle, bool unloadAllLoadedObjects)
    {
        szAssetBundle = szAssetBundle.ToLower();
        szAssetBundle = "gamelrddz/" + szAssetBundle + ".assetbundle";
        SimpleFramework.Manager.ResourceManager resManager = SimpleFramework.LuaHelper.GetResManager();
        AssetBundle assetBundle = null;

        resManager.bundles.TryGetValue(szAssetBundle, out assetBundle);
        if (assetBundle != null)
        {
            assetBundle.Unload(unloadAllLoadedObjects);
            resManager.bundles.Remove(szAssetBundle);
            Debug.Log("unload assetBundle:" + szAssetBundle);
        }
        else
        {
            Debug.LogError("can not find assetBundle:" + szAssetBundle);
        }
    }
Exemple #10
0
    static int initialize(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
        Action   arg0      = null;
        LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

        if (funcType2 != LuaTypes.LUA_TFUNCTION)
        {
            arg0 = (Action)LuaScriptMgr.GetNetObject(L, 2, typeof(Action));
        }
        else
        {
            LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 2);
            arg0 = () =>
            {
                func.Call();
            };
        }

        obj.initialize(arg0);
        return(0);
    }
    static int set_bundles(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name bundles");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index bundles on a nil value");
            }
        }

        obj.bundles = (Dictionary <string, AssetBundle>)LuaScriptMgr.GetNetObject(L, 3, typeof(Dictionary <string, AssetBundle>));
        return(0);
    }
    static int get_bundles(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name bundles");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index bundles on a nil value");
            }
        }

        LuaScriptMgr.PushObject(L, obj.bundles);
        return(1);
    }