static int Debug_Search_Path(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager");
        string arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string arg1 = LuaScriptMgr.GetLuaString(L, 3);
        string o    = obj.Debug_Search_Path(arg0, arg1);

        LuaScriptMgr.Push(L, o);
        return(1);
    }