static int Debug_Search_Path(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); SimpleFramework.Manager.ResourceManager obj = (SimpleFramework.Manager.ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.ResourceManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); string o = obj.Debug_Search_Path(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }