void OnEnemyConnect(NetworkMessage netMsg) { User u = netMsg.ReadMessage <User>(); GameObject enemy = GameObject.Instantiate(Resources.Load <GameObject>("Prefabs/enemy"), u.position, u.rotation); enemy ecomp = enemy.GetComponent <enemy>(); enemy.transform.Find("username").GetComponent <TextMesh>().text = u.username; enemy.name = "e" + u.id; ecomp.setId(u.id); ecomp.setMedia(u.media); ecomp.setKills(u.kills); players.Add(u.id, enemy); }