void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Enemy") { enemy_script = col.GetComponent <enemy>(); enemy_script.SlowDown(); durability--; if (durability <= 0) { Destroy(this.gameObject); } } if (col.gameObject.tag == "Enemy2") { enemy_script2 = col.GetComponent <enemy2>(); enemy_script2.SlowDown(); durability--; if (durability <= 0) { Destroy(this.gameObject); } } }