public void setBulletSpeed(enemy boss) { int health = boss.getHealth(); if (Enumerable.Range(1, 3).Contains(health)) { speed = 11f; } else if (Enumerable.Range(3, 7).Contains(health)) { speed = 6f; } else if (Enumerable.Range(7, 10).Contains(health)) { speed = 2f; } }
public boss_state getState() { //Debug.Log(instance.getSpeed()); int health = boss.getHealth(); if (Enumerable.Range(1, 3).Contains(health)) { return(boss_state.third); } else if (Enumerable.Range(3, 7).Contains(health)) { return(boss_state.second); } else if (Enumerable.Range(7, 10).Contains(health)) { return(boss_state.first); } else { return(boss_state.invalid); } }