Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (player.get_hp() == 3)
     {
         lifes[0].GetComponent <SpriteRenderer>().sprite = full;
         lifes[1].GetComponent <SpriteRenderer>().sprite = full;
         lifes[2].GetComponent <SpriteRenderer>().sprite = full;
     }
     else if (player.get_hp() == 2)
     {
         lifes[0].GetComponent <SpriteRenderer>().sprite = full;
         lifes[1].GetComponent <SpriteRenderer>().sprite = full;
         lifes[2].GetComponent <SpriteRenderer>().sprite = empty;
     }
     else if (player.get_hp() == 1)
     {
         lifes[0].GetComponent <SpriteRenderer>().sprite = full;
         lifes[1].GetComponent <SpriteRenderer>().sprite = empty;
         lifes[2].GetComponent <SpriteRenderer>().sprite = empty;
     }
     else
     {
         lifes[0].GetComponent <SpriteRenderer>().sprite = empty;
         lifes[1].GetComponent <SpriteRenderer>().sprite = empty;
         lifes[2].GetComponent <SpriteRenderer>().sprite = empty;
     }
 }