void Update() { if (transform.position.x < generationPoint.position.x) { distanceBetweenPlatforms = Random.Range(distanceBetweenPlatformsMin, distanceBetweenPlatformsMax); platformSelector = Random.Range(0, objectPools.Length); heightDifference = transform.position.y + Random.Range(maximumHeightDifference, -maximumHeightDifference); if (heightDifference > maximumHeight) { heightDifference = maximumHeight; } if (heightDifference < minimumHeight) { heightDifference = minimumHeight; } transform.position = new Vector3(transform.position.x + (platformWidths[platformSelector] / 2) + distanceBetweenPlatforms, heightDifference, transform.position.z); newPlatform = objectPools[platformSelector].GetPooledObject(); newPlatform.transform.position = transform.position; newPlatform.transform.rotation = transform.rotation; newPlatform.SetActive(true); if (Random.Range(0f, 100f) < randomStarThreshold) { starGenerator.SpawnStars(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z)); } transform.position = new Vector3(transform.position.x + (platformWidths[platformSelector] / 2), transform.position.y, transform.position.z); } }