void PrepareBasicPropulsion() { if (_firstRun) { _firstRun = false; stars.Boost(); } hope.FreezeAtStart(); RevealPropulsionUI(); stars.ChargeStars(); foreach (var planet in planets) { planet.Charged = true; } }
void PrepareBasicPropulsion() { if (_firstRun) { _firstRun = false; stars.Boost(); } hope.FreezeAtStart(); RevealPropulsionUI(); stars.ChargeStars(); foreach (var planet in planets) { planet.Charged = true; } }