public NebulaFieldsWorker(StarGenerator starGenerator, Settings spreadContract, GalaxyMap map, System.Windows.Forms.TextBox textbox = null) { stars = new List <Star>(); StarGenerator = starGenerator; Contract = spreadContract; StarsPerPlayer = Contract.StarsPerPlayer; minDistance = Contract.minDistance; distanceBetweenSuns = Contract.distanceBetweenSuns; starsInRow = Contract.starsInRow; xAxis = Contract.xAxis; Textbox = textbox; Map = map; //used to get the IDs of the neighbouring stars neighbours.Add((-starsInRow) - 1); neighbours.Add((-starsInRow)); neighbours.Add((-starsInRow) + 1); neighbours.Add(-1); neighbours.Add(1); neighbours.Add(starsInRow - 1); neighbours.Add(starsInRow); neighbours.Add(starsInRow + 1); }
private void Start() { // get references backgroundSphere = transform.Find("BackgroundSphere").GetComponent <MeshRenderer>(); nebulaMat = backgroundSphere.sharedMaterial; planetAnchor = transform.Find("PlanetAnchor"); MeshRenderer planetMR = planetAnchor.GetComponentInChildren <MeshRenderer>(); //planetMat = new Material(planetMR.sharedMaterial); planetMat = new Material(planetMaterials[Random.Range(0, planetMaterials.Length)]); planetMR.material = planetMat; if (regeneratePointStars) { Texture2D pointStars = StarGenerator.GeneratePointStars(width, starDensity, starBrightness, backgroundColor); backgroundSphere.material.mainTexture = pointStars; // save the texture SaveTextureAsPNG(pointStars, "pointStars"); } RandomizeNebula(); RandomizePlanet(); //CaptureBackground(); StartCoroutine(CaptureNextFrame()); }
public SpiralWorker(StarGenerator starGenerator, GalaxyMap map, System.Windows.Forms.TextBox textbox = null, int _starsPerArm = 1000, int _nebulaPerArm = 1000, int _Arms = 8, float _spin = 1.8f, double _armspread = 0.03d, double _nebulaspread = 0.03d, double _starsAtCenterRatio = 0.6d, double _nebulaAtCenterRatio = 0.6d, float _mapSize = 500.0f ) { StarGenerator = starGenerator; //stars = _stars; Map = map; Textbox = textbox; starsPerArm = _starsPerArm; nebulaPerArm = _nebulaPerArm; Arms = _Arms; spin = _spin; armspread = _armspread; nebulaspread = _nebulaspread; starsAtCenterRatio = _starsAtCenterRatio; nebulaAtCenterRatio = _nebulaAtCenterRatio; mapSize = _mapSize; }
public static SpaceSystem GeneratePlanetarySystem() { SpaceSystem system = new SpaceSystem(); string alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; string Designation1 = $"{alphabet[RandomNumberGenerator.Range(0, 25)]}{alphabet[RandomNumberGenerator.Range(0, 25)]}"; string Designation2 = $"{RandomNumberGenerator.Range(0, 999)}"; system.Name = $"{Designation1}-{Designation2}"; system.Speed = 5f; system.Bodies = new IBody[RandomNumberGenerator.Range(1, maxPlanets)]; system.Star = StarGenerator.Generate(); system.Name = system.Name; system.Bodies[0] = system.Star; for (int i = 1; i < system.Bodies.Length; i++) { system.Bodies[i] = generatePlanet($"{system.Name} {i}", system.Star); } return(system); }
public static StellarSystem Generate(int x, int y) { var output = new StellarSystem(); output.X = x; output.Y = y; output.SystemNature = SystemNatureGenerator.Generate(); //Add Primary output.Stars.Add(StarGenerator.Generate(1)); //Add Secondary Star if (output.SystemNature == SystemNature.Binary || output.SystemNature == SystemNature.Trinary) { output.Stars.Add(StarGenerator.Generate(2)); } //Add Third Star if (output.SystemNature == SystemNature.Trinary) { output.Stars.Add(StarGenerator.Generate(3)); } return(output); }
public SolarSystemGenerator(PlanetSystemGenerator planetSystemGenerator, StarGenerator starGenerator, SolarSystemNameGenerator solarSystemNameGenerator) { _planetSystemGenerator = planetSystemGenerator; _starGenerator = starGenerator; _solarSystemNameGenerator = solarSystemNameGenerator; }
public SpreadController(StarGenerator starGenerator, Settings settings, GalaxyMap map) { Settings = settings; InitializeComponent(); StarGenerator = starGenerator; Map = map; }
public SpiralController(StarGenerator starGenerator, Settings settings, GalaxyMap map) { InitializeComponent(); StarGenerator = starGenerator; //stars = _stars; //DrawAreaSize = panel1.Width; readConfig2(settings); DrawAreaSize = panel1.Width; Map = map; Settings = settings; }
// Update is called once per frame void Update() { if (_target == null) { StarGenerator starGenerator = FindObjectOfType <StarGenerator>(); if (starGenerator != null && starGenerator.GeneratedStars.Count > 0) { _target = starGenerator.GeneratedStars[starGenerator.GeneratedStars.Count - 1]; } } else { Vector3 toPosition = _target.transform.position; Vector3 fromPosition = Camera.main.transform.position; fromPosition.z = 0f; Vector3 dir = (toPosition - fromPosition).normalized; float borderSize = Screen.height / 10f; Vector3 targetPositionScreenPoint = Camera.main.WorldToScreenPoint(_target.transform.position); bool isOffscreen = targetPositionScreenPoint.x <= borderSize || targetPositionScreenPoint.x >= Screen.width - borderSize || targetPositionScreenPoint.y <= borderSize || targetPositionScreenPoint.y >= Screen.height - borderSize; if (isOffscreen) { Vector3 cappedTargetScreenPosition = targetPositionScreenPoint; cappedTargetScreenPosition.x = Mathf.Clamp(cappedTargetScreenPosition.x, borderSize, Screen.width - borderSize); cappedTargetScreenPosition.y = Mathf.Clamp(cappedTargetScreenPosition.y, borderSize, Screen.height - borderSize); _rect.position = cappedTargetScreenPosition.NewZ(0); if (_thisImage.sprite != _offScreenSprite) { _thisImage.sprite = _offScreenSprite; } float angle = Vector2.SignedAngle(Vector2.up, dir); _rect.localEulerAngles = new Vector3(0, 0, angle); } else { _rect.position = targetPositionScreenPoint.NewZ(0); if (_thisImage.sprite != _onScreenSprite) { _thisImage.sprite = _onScreenSprite; } float angle = 0; _rect.localEulerAngles = new Vector3(0, 0, angle); } } }
void Start() { platformWidths = new float[objectPools.Length]; for (int i = 0; i < objectPools.Length; i++) { platformWidths[i] = objectPools[i].pooledObject.GetComponent <BoxCollider2D>().size.x; } minimumHeight = transform.position.y; maximumHeight = maximumHeightPoint.position.y; starGenerator = FindObjectOfType <StarGenerator>(); }
private void Awake() { platformGenerator = new PlatformGenerator(platforms); platformGenerator.CreatePlatforms(); starGenerator = new StarGenerator(stars, player.gameObject); starGenerator.CreateStars(starDensity); cloudGenerator = new CloudGenerator(clouds, player.gameObject); cloudGenerator.CreateClouds(cloudDensity); killZone = GameObject.FindWithTag("Kill Zone"); }
public void Awake() { lineRenderer = GetComponent <LineRenderer>(); beginUIElements.SetActive(true); aboutUIElements.SetActive(false); endUIElements.SetActive(false); playerScoreUI = endUIElements.GetComponentInChildren <PlayerScoreUI>(); microphoneData = Singleton <MicrophoneData> .Instance; microphoneData.SetAudioSource(GetComponent <AudioSource>()); microphoneData.SetMicrophone(0); calibratePitch = false; calibrationAverage = 0; calibrationSamples = 0; menuGameInstance = Instantiate(menuGame); starGeneratorInstance = Instantiate(starGenerator); starGeneratorInstance.transform.parent = mainCamera.transform; }
public static StellarSystem Generate(int x, int y) { var output = new StellarSystem(); output.X = x; output.Y = y; output.SystemNature = SystemNatureGenerator.Generate(); //Add Primary IStar primary = StarGenerator.Generate(1); output.Stars.Add(primary); output.CombinedLuminosity = primary.Luminosity; //Add Secondary Star if (output.SystemNature == SystemNature.Binary || output.SystemNature == SystemNature.Trinary) { IStar star = StarGenerator.Generate(2, output.Stars[0]); output.Stars.Add(star); } //Add Third Star if (output.SystemNature == SystemNature.Trinary) { output.Stars.Add(StarGenerator.Generate(3, output.Stars[0])); } //Generate primary star bodies SystemBodiesGenerator.Generate(output, 0); if (output.Stars.Count > 1) { SystemBodiesGenerator.Generate(output, 1); } if (output.Stars.Count > 2) { SystemBodiesGenerator.Generate(output, starToGenerate: 2); } return(output); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); SceneManager.sceneLoaded += SceneChanged; if (SceneManager.GetActiveScene() == SceneManager.GetSceneByName("new_game")) { } else if (SceneManager.GetActiveScene() == SceneManager.GetSceneByName("main")) { generator = GetComponent <StarGenerator>(); InitGame(); } }
void SceneChanged(Scene scene, LoadSceneMode mode) { if (mode != LoadSceneMode.Single) { return; } if (scene == SceneManager.GetSceneByName("new_game")) { newGame = GameObject.Find("NewGameManager").GetComponent <NewGameManager>(); } if (scene == SceneManager.GetSceneByName("options_menu")) { options = GameObject.Find("OptionsManager").GetComponent <OptionsMenuManager>(); } if (scene == SceneManager.GetSceneByName("options_menu")) { } else if (scene == SceneManager.GetSceneByName("new_game")) { starData = (options.getData()).ToList(); playerCount = int.Parse(starData[2]) + 1; } if (scene == SceneManager.GetSceneByName("new_game")) { } else if (scene == SceneManager.GetSceneByName("main")) { newData = (newGame.getData()).ToList(); generator = GetComponent <StarGenerator>(); InitGame(); } }
void Awake() { //set ref. to this current = this; }
void Start() { starGenerator = FindObjectOfType <StarGenerator>(); audioSource = GetComponent <AudioSource>(); }