Exemple #1
0
    void InitGame()
    {
        techFactory = new TechnologyFactory();

        CreatePlayers();

        //Setup starmap based on player input
        StarScreenManager screenManager = GameObject.Find("StarCollider").GetComponent <StarScreenManager>();

        generator.SetupScene(starData);
        SetupHomeworlds();

        screenManager.maxStarPositions = -generator.maxStarPositions;
        screenManager.minStarPositions = -generator.minStarPositions;
    }