void InitGame() { techFactory = new TechnologyFactory(); CreatePlayers(); //Setup starmap based on player input StarScreenManager screenManager = GameObject.Find("StarCollider").GetComponent <StarScreenManager>(); generator.SetupScene(starData); SetupHomeworlds(); screenManager.maxStarPositions = -generator.maxStarPositions; screenManager.minStarPositions = -generator.minStarPositions; }