void ShowPlanetAct() { planets[_nextPlanetAct].OnReach -= ShowPlanetAct; planets[_nextPlanetAct].OnReach += RevealPropulsionUI; stars.EndSpawning(); narration.BeginShowNextSegment(RevealPropulsionUI); _nextPlanetAct++; heightDisplay.SetGoal(planets[_nextPlanetAct].transform); stars.Boost(); }